Case Study 01

The Ashen Throne
Visual Development

An original visual development project conceived as a pitch bible for an animated series. The work encompasses world-building, character design, and sequential narrative illustration — presented here as a series of panoramic compositions that establish mood, scale, and cinematic storytelling.

Panoramic scene 1 Panoramic scene 2 Panoramic scene 3 Panoramic scene 4 Panoramic scene 5 Panoramic scene 6 Panoramic scene 7

Story Synopsis

A sweeping visual narrative set in a world where ancient mythology collides with forgotten science. The story follows a lone wanderer navigating the ruins of a once-great civilization, uncovering secrets that blur the line between human ambition and divine retribution.

故事梗概:一段宏大的视觉叙事,设定在古老神话与被遗忘的科学交汇的世界。故事跟随一位孤独的旅者穿越曾经伟大文明的废墟,揭开模糊了人类野心与神罚之间界限的秘密。

Moodboard & Approach

Inspired by the cinematic language of Hayao Miyazaki and the atmospheric density of Zdzisław Beksiński. Each panoramic frame is designed to function both as standalone key art and as part of a sequential flow — mirroring the pitch-deck format used in professional animation studios.

Medium: Digital painting (Photoshop + Procreate)
Format: Horizontal panoramic sequences
Target: Animation series pitch / Visual development bible

Key art — atmospheric scene
Key art — atmospheric establishing shot
Character in environment
Character & environment composition
Narrative moment
Narrative-driven composition
Case Study 02

PaperDog Culture
Character & Asset Design

Produced character designs, costume variations, and environment assets for PaperDog Culture's game development pipeline. Work required rapid iteration, style consistency across multiple asset types, and adherence to the studio's established visual language. Demonstrated fluency in game production workflows and asset delivery standards.

Character design
Character design
Character design
Game asset
Game asset
Game asset
Game asset
Additional illustration
Additional illustration
Additional illustration